01–09–24 | MediaCat
Rewilding, Embodiment, Modes of Attention, Placefulness
06–27–23 | Decode
Modes of Attention, Placefulness, Gathering, Participatory Perception
04–25–23 | Decode
Timefulness, Placefulness, Modes of Attention, The Affordances of Digital Technology
04–26–23 | MediaCat
It’s clear that the internet is in desperate need of third places. And the most hopeful experiments might just lie in VR, AR, and gaming. Each of these promises a shared reality and shared presence — the two core pillars of ‘hanging out.’ These mediums have the ability to return relationships to shared spaces and experiences, rather than fracturing them across the atomized voids that define texting, emailing, video-calling, and social media. They lend us a much needed movement away from social media (speaking broadly, of any human-turned-text, -image, or -video) to social interaction — the backbone of a successful hang out.
Gathering, Placefulness, Online Community, Digital Identity
01–19–23 | Harvard Business School
Online Community, Digital Identity, The Affordances of Digital Technology